![]() Industries.csv on default, should not bug after saving back Music is edited/ has new folder, and no other edits Graphics still has image and no other edits Weapons should be normal except more damage for storm needler (i don't have original so i cannot see if it's correct) Shipdata.csv should be default except the pather ship Sounds.json should be default, except if there were no bugs i could have missed sth no colonyovermaxpenality, max industries as shown, max pirate bases at default, bar events on default, raiddefenderincrease default, maxpiratefleets and maxshipsin(AI)fleet on default, if there was color change it should be unnoticed and not changed back, mapborder should be normal again, zoom settings-logistic hullmods and techminingdecay at default. Settings.json Still has most comments, lvl cap, xp multiplier and color settings not changed. the only exceptions are patrol settings and blueprints if i missed some. Details:Ĭampaign.xml was mainly changed back. (sadly i uninstalled eclipse java and could not use it)įrom all the Modifications most of them are changed back. pspad was not made for these files, so it was encrypted and i could not edit it and did not overwrite/save it. changes should be removed and re-saved.Īlso i tried with pspad to open some files i unzipped with winrar (i think (inside starsector-core) )to link to industries.csv. Industries.csv was opened and i edited low tech star fortress without sucess (wanted redacted station). Player.faction (maybe pirate.faction too) was edited to remove the base blueprints (worked, but badly), now all changes reset. ![]() Music folder has another music folder with all tracks inside. Graphics->planets had one image added and i tried to connect planet scripts to make them look different. now it all should be reversed, but the needler damage could be increased it shooted reaper grenades, once infinite and after patching finite. Weapons folder was used to change the needler stats. i opened some files with editor (not exactly fitting), but did not save it Scripts/Strings: probably untouched, but i tried to connect the music and looked here and there. Pather colossus was changed to have 550 ordanance points Ship_data.csv: tried to change some values, but mostly untouched. Sounds.json: tried to add tri tachyon soundtrack, didn't work Settings.json: included many comments, changed the lvl cap to 50000, changed color_blind_mode to true, colonyOverMaxPenality changed to 0, maxIndustries to 1,1,1,2,3,3,4,4,4,8, changed maxPirateBases and minPirateBases to 30/20, increased maxBarEvents (number unknown, changed back), changed the 4 raidDefenderIncrease values to 10 times value, changed maxPirateFleets from 30 to 200, changed xpGainMult to 1000 (i was wrong, not 10k, only 1k), changed maxShipsInAiFleet and maxShipsInFleet to 200, probably tried to change one color (dunno if i did, maybe), probably changed combatMapBorderPadForWaypoints (at 3k rn), maybe changed maxLogisticsHullMods (now at 2 again), tried to change the zoom settings but changed back and probably reloaded, set techMiningDecay to 20.0 and now at 0.95 again, that probably was it i opened the xml file with word pad, and sometimes i tried to open them with editor, but if i save them with editor, it doesn't work. i also added hullmods (some didn't work), and parts of the redacted station (wasn't sure, decided to try all names). when adding redacted blueprints and using them in patrols, all pirate raids (maybe i'm wrong) suddently stopped. i also deleted my debts (but reloaded the file later), tried to remove blueprints from other factions (because of world->factions->xxxx.faction this didn't work), changed my patrol settings to 5 warships, 5 carriers and 0 phase ships (phase ships were still added sadly) + ship size, agression, captain quality ship quality and more ships all set to 5. i made some mistakes, like putting a guardian into (only later removed, played some time with this mistake in files). Modifications: Campaign.xml: added new blueprints ,removed everyone that caused a bug because the name was wrong or because a redacted station is not rly a ship. proj( multineedler_shot.proj ) ) ) graphics( planets ( new_image_custom.jpg ) ) sounds( music ( music ( battle_ambience_01.ogg miscallenous_main_menu.ogg)))ĭata( world ( factions ( player.faction) ) ) )Īnd also starsector core data campaign industries.csv Sounds.json ) Hulls( Ship_data.csv ) Scripts/Strings (?) Modifications that were done: Saves->"save_."->Campaign.xml, Starsector_core(ĭata( Config( Settings.json.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |